Files
home/js/StarrySky.js
hehh 86468a9f77 chore(site): 优化网站性能与样式细节
- 将 jQuery 引用从 BootCDN 改为本地文件以提升加载速度
- 移除页面 body 标签中的禁止右键和选择属性,提高用户体验
- 为事件监听器添加 passive 选项以提升滚动性能
- 调整 StarrySky.js 中 canvas 阴影模糊值以优化视觉效果
- 更新 CSS 样式颜色值,增强文字可读性与整体美观度
- 统一并优化部分文本阴影及字体抗锯齿设置
2025-11-27 15:49:12 +08:00

215 lines
7.4 KiB
JavaScript
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/**
* Starry Sky
*
* 作者: DoWake
* 描述使用Canvas绘制星空
* 地址https://github.com/DoWake/StarrySky
* 日期2023/03/02
*/
const StarrySky = function () {
//Canvas元素
let canvasElement;
//Canvas 2D对象
let canvasContext;
//Canvas 宽度
let canvasWidth;
//Canvas 高度
let canvasHeight;
//星星列表
let starList;
//星星颜色列表rgb格式"255, 255, 255"
let starColorList;
//星星半径大小
let starRadius;
//焦距等级与canvasWidth相乘必须大于0
let focalDistanceLevel;
//星星数量等级与canvasWidth相乘必须大于0
let starCountLevel;
//星星速度等级与焦距相乘必须大于0
let starSpeedLevel;
//焦距
let focalDistance;
//星星数量
let starCount;
//执行动画
let rAF;
return {
//初始化
init: function (canvas_element) {
if (canvas_element && canvas_element.nodeName === "CANVAS") {
canvasElement = canvas_element;
canvasElement.width = canvasElement.clientWidth;
canvasElement.height = canvasElement.clientHeight;
canvasElement.style.backgroundColor = "black";
canvasContext = canvasElement.getContext("2d");
canvasWidth = canvasElement.clientWidth;
canvasHeight = canvasElement.clientHeight;
starColorList = ["255, 255, 255"];
starRadius = 1;
focalDistanceLevel = 0.4;
starCountLevel = 0.2;
starSpeedLevel = 0.0005;
focalDistance = canvasWidth * focalDistanceLevel;
starCount = Math.ceil(canvasWidth * starCountLevel);
starList = [];
for (let i = 0; i < starCount; i++) {
starList[i] = {
x: canvasWidth * (0.1 + 0.8 * Math.random()),
y: canvasHeight * (0.1 + 0.8 * Math.random()),
z: focalDistance * Math.random(),
color: starColorList[Math.ceil(Math.random() * 1000) % starColorList.length]
}
}
const self = this;
window.addEventListener("resize", self.throttle(function () {
canvasElement.width = canvasElement.clientWidth;
canvasElement.height = canvasElement.clientHeight;
canvasWidth = canvasElement.clientWidth;
canvasHeight = canvasElement.clientHeight;
focalDistance = canvasWidth * focalDistanceLevel;
const starCount2 = Math.ceil(canvasWidth * starCountLevel);
if (starCount > starCount2) {
starList.splice(starCount2);
} else {
let num = starCount2 - starCount;
while (num--) {
starList.push({
x: canvasWidth * (0.1 + 0.8 * Math.random()),
y: canvasHeight * (0.1 + 0.8 * Math.random()),
z: focalDistance * Math.random(),
color: starColorList[Math.ceil(Math.random() * 1000) % starColorList.length]
});
}
}
starCount = Math.ceil(canvasWidth * starCountLevel);
}, 200), { passive: true });
} else {
console.error('初始化失败必须传入Canvas元素');
}
},
//设置星空背景颜色
setSkyColor: function (sky_color = "black") {
canvasElement.style.backgroundColor = sky_color;
},
//设置星星半径大小
setStarRadius: function (star_radius = 1) {
starRadius = star_radius;
},
//设置焦距等级
setFocalDistanceLevel: function (focal_distance_level = 0.4) {
focalDistanceLevel = focal_distance_level;
focalDistance = canvasWidth * focalDistanceLevel
},
//设置星星数量等级
setStarCountLevel: function (star_count_level = 0.2) {
starCountLevel = star_count_level;
const starCount2 = Math.ceil(canvasWidth * starCountLevel);
if (starCount > starCount2) {
starList.splice(starCount2);
} else {
let num = starCount2 - starCount;
while (num--) {
starList.push({
x: canvasWidth * (0.1 + 0.8 * Math.random()),
y: canvasHeight * (0.1 + 0.8 * Math.random()),
z: focalDistance * Math.random(),
color: starColorList[Math.ceil(Math.random() * 1000) % starColorList.length]
});
}
}
starCount = Math.ceil(canvasWidth * starCountLevel);
},
//设置星星速度等级
setStarSpeedLevel: function (star_speed_level = 0.0005) {
starSpeedLevel = star_speed_level
},
/**
* 设置星星颜色
* @param {Array|String} color 星星颜色
* @param {Boolean} mode 是否立刻同步颜色
*/
setStarColorList: function (color, mode = false) {
if (typeof color === 'object') {
starColorList = color;
} else if (typeof color === 'string') {
starColorList.push(color);
}
if (mode) {
for (let i = 0; i < starList.length; i++) {
starList[i]["color"] = starColorList[Math.ceil(Math.random() * 1000) % starColorList.length];
}
}
},
//渲染
render: function () {
const starSpeed = canvasWidth * focalDistanceLevel * starSpeedLevel;
//清空画布
canvasContext.clearRect(0, 0, canvasWidth, canvasHeight);
//计算位置
for (let i = 0; i < starList.length; i++) {
const star = starList[i];
const star_x = (star["x"] - canvasWidth / 2) * (focalDistance / star["z"]) + canvasWidth / 2;
const star_y = (star["y"] - canvasHeight / 2) * (focalDistance / star["z"]) + canvasHeight / 2;
star["z"] -= starSpeed;
if (star["z"] > 0 && star["z"] <= focalDistance && star_x >= -20 && star_x <= canvasWidth + 20 && star_y >= -20 && star_y <= canvasHeight + 20) {
const star_radius = starRadius * (focalDistance / star["z"] * 0.8);
const star_opacity = 1 - 0.8 * (star["z"] / focalDistance);
canvasContext.fillStyle = "rgba(" + star["color"] + ", " + star_opacity + ")";
canvasContext.shadowOffsetX = 0;
canvasContext.shadowOffsetY = 0;
canvasContext.shadowColor = "rgb(" + star["color"] + ")";
canvasContext.shadowBlur = 5;
canvasContext.beginPath();
canvasContext.arc(star_x, star_y, star_radius, 0, 2 * Math.PI);
canvasContext.fill();
} else {
const z = focalDistance * Math.random();
star["x"] = canvasWidth * (0.1 + 0.8 * Math.random());
star["y"] = canvasHeight * (0.1 + 0.8 * Math.random());
star["z"] = z;
star["color"] = starColorList[Math.ceil(Math.random() * 1000) % starColorList.length];
}
}
const self = this;
rAF = window.requestAnimationFrame(function () {
self.render();
});
},
//销毁
destroy: function () {
window.cancelAnimationFrame(rAF);
starList = [];
canvasContext.clearRect(0, 0, canvasWidth, canvasHeight);
canvasElement.width = 0;
canvasElement.height = 0;
},
//防抖
debounce: function (func, time = 200) {
let timeId;
return function () {
if (timeId) {
clearTimeout(timeId);
}
timeId = setTimeout(function () {
func();
}, time);
}
},
//节流
throttle: function (func, time = 200) {
let timeId = null;
let pre = 0;
return function () {
if (Date.now() - pre > time) {
clearTimeout(timeId);
pre = Date.now();
func();
} else {
timeId = setTimeout(func, time);
}
};
}
}
}();