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home/me.html
hehh 5ced418d1a style(me.html): 优化CSS样式和布局结构
- 统一CSS属性书写格式,增加空格分隔rgba值
- 重构多行CSS属性,提高可读性
- 调整HTML元素间距和布局结构
- 优化JavaScript函数格式和变量命名
- 更新加载文案和界面提示文本
- 改进粒子系统动画参数配置
- 优化手势识别逻辑和UI交互反馈
2025-12-04 18:22:28 +08:00

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<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
<title>HONESTY | INTELLIGENT ARCHIVE</title>
<style>
:root {
/* 默认变量 */
--bg-color: #000000;
--text-color: #FFFFFF;
--accent-color: #00FFFF;
--loader-bg: #000000;
--loader-text: #FFFFFF;
}
/* === 白天模式 (高对比度/清雅) === */
[data-theme="day"] {
--bg-color: linear-gradient(135deg, #e0eafc 0%, #cfdef3 100%);
--text-color: #1a1a2e; /* 极深蓝黑,保证可见度 */
--accent-color: #3567ff;
--loader-bg: #f0f2f5;
--loader-text: #2c3e50;
--title-gradient: linear-gradient(120deg, #1a1a2e 0%, #2b56ff 50%, #1947ff 100%);
--veil: radial-gradient(closest-side, rgba(255, 255, 255, 0.0), rgba(255, 255, 255, 0.0) 70%);
}
/* === 黑夜模式 (霓虹/深空) === */
[data-theme="night"] {
--bg-color: radial-gradient(circle at 50% 50%, #0f1729 0%, #000000 100%);
--text-color: #FFFFFF;
--accent-color: #00FFFF;
--loader-bg: #000000;
--loader-text: #FFFFFF;
--title-gradient: linear-gradient(120deg, #ffffff 0%, #7dfbff 35%, #ff7af3 70%, #ffd36e 100%);
--veil: radial-gradient(closest-side, rgba(0, 0, 0, 0.55), rgba(0, 0, 0, 0.0) 72%);
}
body {
margin: 0;
overflow: hidden;
background: var(--bg-color);
color: var(--text-color);
font-family: 'Helvetica Neue', Arial, sans-serif;
transition: background 1s, color 1s;
user-select: none;
cursor: default;
}
/* === 1. 智能加载层 === */
#start-screen {
position: fixed;
inset: 0;
background: var(--loader-bg);
z-index: 100;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
transition: opacity 1s cubic-bezier(0.65, 0, 0.35, 1);
}
.logo-text {
font-family: 'Times New Roman', serif;
font-size: 32px;
letter-spacing: 8px;
color: var(--loader-text);
margin-bottom: 20px;
animation: breathe 3s infinite;
}
.loader-ring {
width: 50px;
height: 50px;
border: 2px solid rgba(128, 128, 128, 0.2);
border-top-color: var(--accent-color);
border-radius: 50%;
animation: spin 1s linear infinite;
margin-bottom: 20px;
}
.status-text {
font-size: 14px;
letter-spacing: 2px;
color: var(--loader-text);
opacity: 0.8;
height: 20px;
}
.perm-hint {
margin-top: 30px;
padding: 10px 20px;
border: 1px solid var(--accent-color);
border-radius: 20px;
font-size: 12px;
color: var(--loader-text);
opacity: 0;
transform: translateY(10px);
transition: all 1s;
}
.perm-hint.show {
opacity: 1;
transform: translateY(0);
}
/* === 2. 叙事文本层 (DOM覆盖) === */
#narrative-layer {
position: absolute;
top: 28%;
left: 50%;
transform: translate(-50%, -50%);
text-align: center;
width: 72%;
max-width: 1000px;
pointer-events: none;
z-index: 5;
padding: 16px 24px;
}
#narrative-layer::before {
content: '';
position: absolute;
inset: -4% 10% 0 10%;
transform: translateZ(0);
background: var(--veil);
filter: blur(20px) saturate(1.1);
pointer-events: none;
z-index: -1;
}
.n-title {
font-size: clamp(42px, 8vw, 128px);
font-weight: 800;
letter-spacing: 0;
margin-bottom: 14px;
opacity: 0;
transform: translateY(30px);
transition: all 0.8s cubic-bezier(0.2, 1, 0.3, 1);
background: var(--title-gradient);
background-size: 200% 200%;
animation: gradientShift 9s ease-in-out infinite;
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
text-shadow: 0 10px 40px rgba(0, 0, 0, 0.35);
}
[data-theme="day"] .n-title {
-webkit-text-stroke: 0.6px rgba(255, 255, 255, 0.10);
}
[data-theme="night"] .n-title {
-webkit-text-stroke: 0.6px rgba(0, 0, 0, 0.20);
}
.n-sub {
font-size: 20px;
font-weight: 500;
letter-spacing: 6px;
opacity: 0;
transform: translateY(20px);
transition: all 0.8s 0.2s cubic-bezier(0.2, 1, 0.3, 1);
color: var(--text-color);
text-shadow: 0 6px 24px rgba(0, 0, 0, 0.25);
}
/* 激活状态类名 */
.show-text .n-title, .show-text .n-sub {
opacity: 1;
transform: translateY(0);
}
/* === 3. UI HUD === */
#ui-layer {
position: fixed;
inset: 0;
pointer-events: none;
z-index: 20;
display: flex;
flex-direction: column;
justify-content: space-between;
padding: 40px;
opacity: 0;
transition: opacity 1.5s ease;
}
.header {
display: flex;
justify-content: space-between;
font-size: 10px;
letter-spacing: 2px;
text-transform: uppercase;
color: var(--text-color);
opacity: 0.7;
font-weight: 600;
}
.center-stage {
position: absolute;
top: 78%;
left: 50%;
transform: translate(-50%, -50%);
text-align: center;
width: 100%;
pointer-events: auto;
}
.main-hint {
font-size: 20px;
font-weight: 300;
letter-spacing: 8px;
cursor: pointer;
padding: 20px;
transition: all 0.3s;
}
.main-hint:hover {
letter-spacing: 10px;
color: var(--accent-color);
}
.sub-hint {
font-size: 10px;
opacity: 0.6;
margin-top: 15px;
letter-spacing: 3px;
font-family: 'Courier New', monospace;
}
.exit-btn {
margin-top: 40px;
display: inline-block;
font-size: 10px;
letter-spacing: 2px;
padding: 10px 24px;
border: 1px solid var(--text-color);
border-radius: 30px;
cursor: pointer;
opacity: 0;
transform: translateY(20px);
transition: all 0.5s;
pointer-events: none;
}
.exit-btn.visible {
opacity: 0.8;
transform: translateY(0);
pointer-events: auto;
}
.exit-btn:hover {
background: var(--text-color);
color: var(--bg-color);
opacity: 1;
}
@keyframes breathe {
0%, 100% {
opacity: 0.6
}
50% {
opacity: 1
}
}
@keyframes spin {
to {
transform: rotate(360deg);
}
}
@keyframes gradientShift {
0% {
background-position: 0% 50%;
}
50% {
background-position: 100% 50%;
}
100% {
background-position: 0% 50%;
}
}
#canvas-container {
position: fixed;
inset: 0;
z-index: 1;
}
#aurora-layer {
position: fixed;
inset: 0;
z-index: 2;
pointer-events: none;
}
#aurora-layer::before, #aurora-layer::after {
content: '';
position: absolute;
inset: -20% -10%;
filter: blur(60px);
opacity: 0.25;
}
@keyframes auroraDrift {
0% {
transform: translate3d(-4%, -2%, 0) scale(1);
}
50% {
transform: translate3d(4%, 2%, 0) scale(1.05);
}
100% {
transform: translate3d(-4%, 0, 0) scale(1);
}
}
[data-theme="day"] #aurora-layer::before {
background: radial-gradient(60% 40% at 25% 30%, rgba(255, 180, 200, 0.35), transparent 60%);
animation: auroraDrift 22s ease-in-out infinite;
}
[data-theme="day"] #aurora-layer::after {
background: radial-gradient(60% 40% at 70% 60%, rgba(110, 195, 255, 0.35), transparent 60%);
animation: auroraDrift 28s ease-in-out infinite reverse;
}
[data-theme="night"] #aurora-layer::before {
background: radial-gradient(70% 45% at 20% 30%, rgba(0, 255, 255, 0.28), transparent 62%);
animation: auroraDrift 24s ease-in-out infinite;
}
[data-theme="night"] #aurora-layer::after {
background: radial-gradient(70% 45% at 75% 65%, rgba(255, 122, 243, 0.24), transparent 62%);
animation: auroraDrift 32s ease-in-out infinite reverse;
}
</style>
<!-- 依赖库 -->
<script src="https://cdn.bootcdn.net/ajax/libs/three.js/r128/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/postprocessing/EffectComposer.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/postprocessing/RenderPass.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/postprocessing/ShaderPass.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/shaders/CopyShader.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/shaders/LuminosityHighPassShader.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/postprocessing/UnrealBloomPass.js"></script>
<script src="https://cdn.jsdelivr.net/npm/simplex-noise@2.4.0/simplex-noise.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/@mediapipe/camera_utils/camera_utils.js" crossorigin="anonymous"></script>
<script src="https://cdn.jsdelivr.net/npm/@mediapipe/control_utils/control_utils.js"
crossorigin="anonymous"></script>
<script src="https://cdn.jsdelivr.net/npm/@mediapipe/hands/hands.js" crossorigin="anonymous"></script>
</head>
<body>
<!-- 1. 智能加载层 -->
<div id="start-screen">
<div class="logo-text">Honesty</div>
<div class="loader-ring"></div>
<div class="status-text" id="loader-msg">正在唤醒灵感...</div>
<div class="perm-hint" id="perm-guide">⚠ 请允许摄像头权限以开启手势交互</div>
</div>
<!-- 2. 叙事文本层 (DOM) -->
<div id="narrative-layer">
<div class="n-title" id="n-title"></div>
<div class="n-sub" id="n-sub"></div>
</div>
<!-- 3. UI HUD -->
<div id="ui-layer">
<div class="header">
<span id="sys-status">NEURAL LINK: STANDBY</span>
<span id="theme-display">THEME: AUTO</span>
</div>
<div class="center-stage">
<div class="main-hint" id="main-hint" onclick="enterArchive()"></div>
<div class="sub-hint" id="sub-hint"></div>
<div class="exit-btn" id="exit-btn" onclick="exitArchive()">[ 退出动画 ]</div>
</div>
<div class="header" style="align-self: flex-end;">
<span id="lang-display">中文</span>
</div>
</div>
<video id="input-video" style="display:none"></video>
<div id="canvas-container"></div>
<div id="aurora-layer"></div>
<script>
/**
* ============================================================================
* 1. 安全工具与状态
* ============================================================================
*/
const APP_STATE = {
isLoaded: false,
mode: 'LOCKED', // LOCKED, UNLOCKED
handCount: 0,
handL: new THREE.Vector3(9999, 9999, 0),
handR: new THREE.Vector3(9999, 9999, 0),
unlockProgress: 0,
exitCooldownUntil: 0
};
APP_STATE.namasteStableFrames = 0;
// 安全DOM操作防止报错
function safeUpdateText(id, text) {
const el = document.getElementById(id);
if (el) el.innerText = text;
}
function safeClass(id, method, className) {
const el = document.getElementById(id);
if (el) el.classList[method](className);
}
/**
* ============================================================================
* 2. 环境引擎 (主题 & 语言)
* ============================================================================
*/
function getStoredTheme() {
const cacheKey = 'theme-v2';
const cacheJson = localStorage.getItem(cacheKey);
const saved = cacheJson ? JSON.parse(cacheJson) : null;
let theme = 'day';
const hour = new Date().getHours();
const prefersDark = window.matchMedia && window.matchMedia('(prefers-color-scheme: dark)').matches;
// 缓存过期(1小时)或无缓存时重新判断
if (!saved || (Date.now() - (saved.time || 0) > 3600000)) {
if (hour >= 18 || hour < 6 || prefersDark) theme = 'night';
} else {
theme = saved.value;
}
return theme;
}
function getStoredLanguage() {
return localStorage.getItem('lang') || (navigator.language.startsWith('zh') ? 'cn' : 'en');
}
const ENV = {
theme: getStoredTheme(),
lang: getStoredLanguage()
};
// 应用主题
document.documentElement.setAttribute('data-theme', ENV.theme);
safeUpdateText('theme-display', `THEME: ${ENV.lang.toUpperCase() === 'en' ? ENV.theme.toUpperCase() : ENV.theme === 'day' ? '白天' : '黑夜'}`);
safeUpdateText('lang-display', ENV.lang.toUpperCase() === 'CN' ? '中文' : 'English');
/**
* ============================================================================
* 3. 内容字典
* ============================================================================
*/
const DICTIONARY = {
zh: {
load: [
"系统正在学会做梦...", "唤醒沉睡的灵感...", "接入神经元网络...", "解析意识微光...", "在0与1间种诗...", "等待灵感穿越视界...", "系统准备就绪."
],
hints: {
main: "双手合十 · 解锁档案",
sub: "单手·引力牵引|双手·力场排斥",
unlocking: "正在识别..."
},
slides: [
{t: "初心", s: "在这喧嚣世界中,依然相信纯粹的力量"},
{t: "思考", s: "喜欢在安静的夜晚与自己对话"},
{t: "成长", s: "每一步脚印都刻着时光的温度"},
{t: "梦想", s: "用代码编织心中的理想国"},
{t: "独处", s: "享受一个人的深度时光"},
{t: "人格", s: "INFJ —— 在人群之外,静静观察世界"}
]
},
en: {
load: [
"The system is learning to dream...", "Awakening dormant inspiration...", "Connecting to neural networks...", "Decoding the glow of consciousness...", "Planting poetry between 0s and 1s...", "Waiting for inspiration to cross the horizon...", "System ready."
],
hints: {
main: "Click or Namaste",
sub: "One Hand Drag · Two Hands Repel",
unlocking: "Identifying..."
},
slides: [
{t: "Honesty", s: "In a noisy world, still believe in the power of simplicity"},
{t: "Contemplation", s: "Enjoy late night conversations with myself"},
{t: "Growth", s: "Every step carries the warmth of time"},
{t: "Dreams", s: "Weaving an ideal realm with code"},
{t: "Solitude", s: "Cherishing deep moments of alone time"},
{t: "Personality", s: "INFJ // Observing the world from the sidelines"}
]
}
};
const CONTENT = DICTIONARY[ENV.lang];
// 循环播放加载文案
let loadIdx = 0;
const maxIdx = CONTENT.load.length - 1;
const loadTimer = setInterval(() => {
if (APP_STATE.isLoaded) {
clearInterval(loadTimer);
return;
}
safeUpdateText('loader-msg', CONTENT.load[loadIdx > maxIdx ? maxIdx : loadIdx]);
loadIdx++;
}, 600);
// 权限超时提示
setTimeout(() => {
if (!APP_STATE.isLoaded) safeClass('perm-hint', 'add', 'show');
}, 5000);
safeUpdateText('main-hint', CONTENT.hints.main);
safeUpdateText('sub-hint', CONTENT.hints.sub);
/**
* ============================================================================
* 4. THREE.JS 渲染引擎
* ============================================================================
*/
const CONFIG = {
particleCount: 22000,
camZ: 600,
// 白天用实心(Normal),黑夜用发光(Additive)
blending: ENV.theme === 'day' ? THREE.NormalBlending : THREE.AdditiveBlending,
colors: ENV.theme === 'day'
? {base: new THREE.Color(0x2c3e50), active: new THREE.Color(0x0055ff)} // 白天:深蓝灰 -> 亮蓝
: {base: new THREE.Color(0xFFFFFF), active: new THREE.Color(0x00FFFF)}, // 黑夜:白 -> 青
bloom: ENV.theme === 'day' ? 0.0 : 1.5 // 白天无辉光,确保清晰
};
const scene = new THREE.Scene();
// 雾效与背景色同步
const fogColor = ENV.theme === 'day' ? 0xe0eafc : 0x000000;
scene.fog = new THREE.FogExp2(fogColor, 0.0015);
const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 4000);
camera.position.z = CONFIG.camZ;
const renderer = new THREE.WebGLRenderer({powerPreference: "high-performance", antialias: true, alpha: true});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
renderer.setClearColor(0x000000, 0);
document.getElementById('canvas-container').appendChild(renderer.domElement);
const composer = new THREE.EffectComposer(renderer);
composer.addPass(new THREE.RenderPass(scene, camera));
if (CONFIG.bloom > 0) {
const bloomPass = new THREE.UnrealBloomPass(new THREE.Vector2(window.innerWidth, window.innerHeight), 1.5, 0.4, 0.85);
bloomPass.strength = CONFIG.bloom;
bloomPass.radius = 0.5;
bloomPass.threshold = 0.1;
composer.addPass(bloomPass);
}
// --- 粒子系统 ---
const geometry = new THREE.BufferGeometry();
const positions = new Float32Array(CONFIG.particleCount * 3);
const targets = new Float32Array(CONFIG.particleCount * 3);
const origin = new Float32Array(CONFIG.particleCount * 3);
const velocities = new Float32Array(CONFIG.particleCount * 3);
const sizes = new Float32Array(CONFIG.particleCount);
const seeds = new Float32Array(CONFIG.particleCount);
const simplex = new SimplexNoise();
for (let i = 0; i < CONFIG.particleCount; i++) {
const i3 = i * 3;
// 黄金螺旋球
const y = 1 - (i / (CONFIG.particleCount - 1)) * 2;
const radius = Math.sqrt(1 - y * y);
const theta = i * 2.39996;
const r = 280;
const x = Math.cos(theta) * radius * r;
const z = Math.sin(theta) * radius * r;
const py = y * r;
positions[i3] = x;
origin[i3] = x;
targets[i3] = x;
positions[i3 + 1] = py;
origin[i3 + 1] = py;
targets[i3 + 1] = py;
positions[i3 + 2] = z;
origin[i3 + 2] = z;
targets[i3 + 2] = z;
// 白天粒子略大,增强可见度
sizes[i] = (Math.random() * 2.5 + 0.5) * (ENV.theme === 'day' ? 1.3 : 1.0);
seeds[i] = Math.random();
}
geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
geometry.setAttribute('size', new THREE.BufferAttribute(sizes, 1));
geometry.setAttribute('seed', new THREE.BufferAttribute(seeds, 1));
const paletteA = ENV.theme === 'day' ? new THREE.Color(0x6ec3ff) : new THREE.Color(0x00ffff);
const paletteB = ENV.theme === 'day' ? new THREE.Color(0xffb4c8) : new THREE.Color(0xff7af3);
const material = new THREE.ShaderMaterial({
uniforms: {
scale: {value: window.innerHeight / 2},
baseColor: {value: CONFIG.colors.base},
activeColor: {value: CONFIG.colors.active},
mixVal: {value: 0.0},
time: {value: 0.0},
paletteA: {value: paletteA},
paletteB: {value: paletteB},
nebulaIntensity: {value: 0.0}
},
vertexShader: `
attribute float size;
attribute float seed;
varying float vSeed;
void main() {
vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
gl_PointSize = size * ( 500.0 / -mvPosition.z );
gl_Position = projectionMatrix * mvPosition;
vSeed = seed;
}
`,
fragmentShader: `
uniform vec3 baseColor;
uniform vec3 activeColor;
uniform vec3 paletteA;
uniform vec3 paletteB;
uniform float mixVal;
uniform float time;
uniform float nebulaIntensity;
varying float vSeed;
void main() {
float r = length(gl_PointCoord - vec2(0.5));
if (r > 0.5) discard;
vec3 baseMix = mix(baseColor, activeColor, mixVal);
float drift = 0.5 + 0.5 * sin(time * 0.15 + vSeed * 6.28318);
vec3 nebula = mix(paletteA, paletteB, drift);
vec3 finalColor = mix(baseMix, nebula, nebulaIntensity);
gl_FragColor = vec4(finalColor, 1.0);
}
`,
blending: CONFIG.blending,
depthTest: false,
transparent: true
});
const particleSystem = new THREE.Points(geometry, material);
scene.add(particleSystem);
// 手势光标
const cursorMat = new THREE.MeshBasicMaterial({
color: ENV.theme === 'day' ? 0x0044cc : 0x00FF00,
side: THREE.DoubleSide, transparent: true, opacity: 0.6
});
const cursorL = new THREE.Mesh(new THREE.RingGeometry(8, 10, 32), cursorMat);
const cursorR = new THREE.Mesh(new THREE.RingGeometry(8, 10, 32), cursorMat);
scene.add(cursorL);
scene.add(cursorR);
/**
* ============================================================================
* 5. 物理引擎循环
* ============================================================================
*/
const clock = new THREE.Clock();
let targetMix = 0;
function animate() {
const time = clock.getElapsedTime();
// 颜色插值
material.uniforms.mixVal.value += (targetMix - material.uniforms.mixVal.value) * 0.1;
material.uniforms.time.value = time;
if (ENV.theme === 'night') {
material.uniforms.nebulaIntensity.value = APP_STATE.mode === 'UNLOCKED' ? 0.55 : 0.35;
} else {
material.uniforms.nebulaIntensity.value = APP_STATE.mode === 'UNLOCKED' ? 0.22 : 0.12;
}
// 1. 形状更新 (锁定模式:呼吸球)
if (APP_STATE.mode === 'LOCKED') {
targetMix = APP_STATE.handCount > 0 ? 0.6 : 0.0;
const ns = 0.002;
const ts = time * 0.15;
for (let i = 0; i < CONFIG.particleCount; i++) {
const i3 = i * 3;
const ox = origin[i3];
const oy = origin[i3 + 1];
const oz = origin[i3 + 2];
const noise = simplex.noise3D(ox * ns + ts, oy * ns, oz * ns + ts);
let offX = 0, offY = 0;
if (APP_STATE.handCount === 1) {
offX = APP_STATE.handL.x * 0.15;
offY = APP_STATE.handL.y * 0.15;
}
const scale = 1 + noise * 0.3;
targets[i3] = ox * scale + offX;
targets[i3 + 1] = oy * scale + offY;
targets[i3 + 2] = oz * scale;
}
} else {
targetMix = 1.0;
}
// 2. 物理迭代
for (let i = 0; i < CONFIG.particleCount; i++) {
const i3 = i * 3;
const px = positions[i3];
const py = positions[i3 + 1];
const pz = positions[i3 + 2];
// 归位力
const stiff = APP_STATE.mode === 'LOCKED' ? 0.03 : 0.05;
velocities[i3] += (targets[i3] - px) * stiff;
velocities[i3 + 1] += (targets[i3 + 1] - py) * stiff;
velocities[i3 + 2] += (targets[i3 + 2] - pz) * stiff;
// --- 交互物理 ---
if (APP_STATE.handCount === 1) {
// 单手黑洞 (增强吸附感)
const hx = APP_STATE.handL.x;
const hy = APP_STATE.handL.y;
const dx = hx - px;
const dy = hy - py;
const distSq = dx * dx + dy * dy;
if (distSq < 150000) {
const f = (150000 - distSq) / 150000;
velocities[i3] += dx * f * 0.05;
velocities[i3 + 1] += dy * f * 0.05;
velocities[i3 + 2] += Math.sin(time * 10 + distSq * 0.0001) * 8 * f; // 波纹效果
}
} else if (APP_STATE.handCount === 2) {
// 双手斥力
[APP_STATE.handL, APP_STATE.handR].forEach(h => {
const dx = px - h.x;
const dy = py - h.y;
const distSq = dx * dx + dy * dy;
if (distSq < 80000) {
const f = (80000 - distSq) / 80000;
velocities[i3] -= dx * f * 0.3;
velocities[i3 + 1] -= dy * f * 0.3;
velocities[i3 + 2] += 15 * f;
}
});
}
velocities[i3] *= 0.90;
velocities[i3 + 1] *= 0.90;
velocities[i3 + 2] *= 0.90;
positions[i3] += velocities[i3];
positions[i3 + 1] += velocities[i3 + 1];
positions[i3 + 2] += velocities[i3 + 2];
}
geometry.attributes.position.needsUpdate = true;
if (APP_STATE.handCount === 0) particleSystem.rotation.y += 0.002;
cursorL.position.set(APP_STATE.handL.x, APP_STATE.handL.y, 0);
cursorR.position.set(APP_STATE.handR.x, APP_STATE.handR.y, 0);
cursorL.visible = (APP_STATE.handCount >= 1);
cursorR.visible = (APP_STATE.handCount === 2);
composer.render();
requestAnimationFrame(animate);
}
/**
* ============================================================================
* 6. 逻辑控制 (叙事/退出) - 修复空指针问题
* ============================================================================
*/
let narrativeTimer = null;
window.enterArchive = function () {
if (APP_STATE.mode === 'UNLOCKED') return;
APP_STATE.mode = 'UNLOCKED';
// UI
safeClass('main-hint', 'add', 'hidden'); // 隐藏主提示 (CSS需支持或直接display)
document.getElementById('main-hint').style.display = 'none';
document.getElementById('sub-hint').style.display = 'none';
safeClass('exit-btn', 'add', 'visible');
// 粒子爆炸效果
explode(100);
startNarrative();
}
window.exitArchive = function () {
APP_STATE.mode = 'LOCKED';
APP_STATE.exitCooldownUntil = Date.now() + 2000;
document.getElementById('main-hint').style.display = 'block';
document.getElementById('sub-hint').style.display = 'block';
safeClass('exit-btn', 'remove', 'visible');
safeClass('narrative-layer', 'remove', 'show-text');
APP_STATE.unlockProgress = 0;
safeUpdateText('main-hint', CONTENT.hints.main);
clearTimeout(narrativeTimer);
explode(50);
}
function explode(f) {
for (let i = 0; i < CONFIG.particleCount; i++) {
velocities[i * 3] += (Math.random() - 0.5) * f;
velocities[i * 3 + 1] += (Math.random() - 0.5) * f;
velocities[i * 3 + 2] += (Math.random() - 0.5) * f;
}
}
function startNarrative() {
let idx = 0;
const nTitle = document.getElementById('n-title');
const nSub = document.getElementById('n-sub');
const layer = document.getElementById('narrative-layer');
// 必须检查元素是否存在
if (!nTitle || !nSub || !layer) return;
const next = () => {
if (APP_STATE.mode !== 'UNLOCKED') return;
const slide = CONTENT.slides[idx % CONTENT.slides.length];
nTitle.innerText = slide.t;
nSub.innerText = slide.s;
layer.classList.add('show-text');
// 粒子散开做背景
for (let i = 0; i < CONFIG.particleCount; i++) {
const a = i * 0.1;
const r = 900 + Math.random() * 200;
targets[i * 3] = Math.cos(a) * r;
targets[i * 3 + 1] = (Math.random() - 0.5) * 300;
targets[i * 3 + 2] = Math.sin(a) * r;
}
narrativeTimer = setTimeout(() => {
layer.classList.remove('show-text');
explode(10);
narrativeTimer = setTimeout(next, 1000);
}, 3000);
idx++;
};
next();
}
/**
* ============================================================================
* 7. MediaPipe 手势
* ============================================================================
*/
const hands = new Hands({locateFile: (file) => `https://cdn.jsdelivr.net/npm/@mediapipe/hands/${file}`});
hands.setOptions({maxNumHands: 2, modelComplexity: 1, minDetectionConfidence: 0.85, minTrackingConfidence: 0.85});
hands.onResults(results => {
// Loader logic
if (!APP_STATE.isLoaded) {
APP_STATE.isLoaded = true;
const loader = document.getElementById('start-screen');
loader.style.opacity = 0;
document.getElementById('ui-layer').style.opacity = 1;
setTimeout(() => loader.style.display = 'none', 1000);
}
const landmarks = results.multiHandLandmarks;
const sysStatus = document.getElementById('sys-status');
if (landmarks && landmarks.length > 0) {
APP_STATE.handCount = landmarks.length;
safeUpdateText('sys-status', `LINKED (${APP_STATE.handCount})`);
if (sysStatus) sysStatus.style.color = ENV.theme === 'day' ? '#0044cc' : '#00ff00';
// 坐标处理 (镜像)
const process = (lm) => ({
x: ((1.0 - lm.x) * 2 - 1) * 800,
y: -(lm.y * 2 - 1 - 0.2) * 600
});
const p1 = process(landmarks[0][9]);
APP_STATE.handL.x += (p1.x - APP_STATE.handL.x) * 0.25;
APP_STATE.handL.y += (p1.y - APP_STATE.handL.y) * 0.25;
if (landmarks.length > 1) {
const p2 = process(landmarks[1][9]);
APP_STATE.handR.x += (p2.x - APP_STATE.handR.x) * 0.25;
APP_STATE.handR.y += (p2.y - APP_STATE.handR.y) * 0.25;
}
// 合十检测
if (landmarks.length === 2 && APP_STATE.mode === 'LOCKED' && Date.now() > APP_STATE.exitCooldownUntil) {
const w1 = landmarks[0][0], w2 = landmarks[1][0];
const i1 = landmarks[0][8], i2 = landmarks[1][8];
const m1 = landmarks[0][12], m2 = landmarks[1][12];
const dW = Math.hypot(w1.x - w2.x, w1.y - w2.y);
const dI = Math.hypot(i1.x - i2.x, i1.y - i2.y);
const dM = Math.hypot(m1.x - m2.x, m1.y - m2.y);
const okW = dW < 0.28;
const okI = dI < 0.20;
const okM = dM < 0.20;
const ok = ((okW ? 1 : 0) + (okI ? 1 : 0) + (okM ? 1 : 0)) >= 2;
if (ok) {
APP_STATE.namasteStableFrames++;
} else {
APP_STATE.namasteStableFrames = Math.max(0, APP_STATE.namasteStableFrames - 1);
}
const targetFrames = 20;
const pct = Math.min(100, Math.round(APP_STATE.namasteStableFrames / targetFrames * 100));
if (pct > 0) safeUpdateText('main-hint', `${CONTENT.hints.unlocking} ${pct}%`);
if (APP_STATE.namasteStableFrames >= targetFrames) enterArchive();
if (!ok && APP_STATE.namasteStableFrames === 0) safeUpdateText('main-hint', CONTENT.hints.main);
}
} else {
APP_STATE.handCount = 0;
safeUpdateText('sys-status', 'SEARCHING...');
if (sysStatus) sysStatus.style.color = 'inherit';
APP_STATE.unlockProgress = 0;
safeUpdateText('main-hint', CONTENT.hints.main);
}
});
const videoElement = document.getElementById('input-video');
const cameraUtils = new Camera(videoElement, {
onFrame: async () => {
await hands.send({image: videoElement});
},
width: 640, height: 480
});
cameraUtils.start();
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
composer.setSize(window.innerWidth, window.innerHeight);
material.uniforms.scale.value = window.innerHeight / 2;
});
animate();
</script>
</body>
</html>