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<small><time class="date dt-published" datetime="2019-12-17T00:00:00+08:00">17 December 2019</time> - 字数统计:1323 - 阅读大约需要4分钟 - Hits: <span id="/2019/12/17/game.html" class="visitors">Loading...</span></small>
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<h1 class="p-name">New Game!</h1>
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<b>AI摘要</b>
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<p id="ai-output">这篇文章分享了作者的新游戏计划,即制作一个不需要后端的解密动态小说。游戏机制是设计成套娃结构,使用AES加密,确保玩家不通过拆包直接获取剧情,同时包含有运气成分的密码获取方式以及可能的多分支剧情。作者提到这将是一个长期项目,暂定为五年计划,目前正处在构思阶段,需要收集灵感和学习CTF知识以设计谜题。</p>
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<ul><li><a href="#新的想法">新的想法</a></li><li><a href="#新的计划">新的计划</a></li><li><a href="#游戏模式">游戏模式</a></li><li><a href="#结语">结语</a></li></ul>
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<main class="post-content e-content" role="main"><p>New Game?New 鸽子!<!--more--></p>
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<h1 id="新的想法">
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<a href="#新的想法"><svg class='octicon' viewBox='0 0 16 16' version='1.1' width='16' height='32' aria-hidden='true'><path fill-rule='evenodd' d='M7.775 3.275a.75.75 0 001.06 1.06l1.25-1.25a2 2 0 112.83 2.83l-2.5 2.5a2 2 0 01-2.83 0 .75.75 0 00-1.06 1.06 3.5 3.5 0 004.95 0l2.5-2.5a3.5 3.5 0 00-4.95-4.95l-1.25 1.25zm-4.69 9.64a2 2 0 010-2.83l2.5-2.5a2 2 0 012.83 0 .75.75 0 001.06-1.06 3.5 3.5 0 00-4.95 0l-2.5 2.5a3.5 3.5 0 004.95 4.95l1.25-1.25a.75.75 0 00-1.06-1.06l-1.25 1.25a2 2 0 01-2.83 0z'></path></svg></a> 新的想法
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</h1>
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<p>昨天,我在<a href="/2019/12/16/ctf.html#结语">上篇博客的结尾</a>提到了我想要做的不需要后端的解谜游戏。在那之后我又想了想,我在高中的时候也想做一个游戏,因为当时玩了DDLC,心里十分感慨,很想自己做一个视觉小说,于是一冲动,在电脑上下了Ren’Py SDK,然后为了方便,搞了<a href="/RenPy_Docs_CHS/RenPy/">Ren’Py中文文档的镜像站</a> </p><p>
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但是因为种种原因 <del>(懒、人类的本质——咕咕咕)</del>,比如不会写故事啦,画画不好啦,以及音乐也不会做之类的。不过其实这些都不算很难的事情,因为我们现在不要求质量,只需要做出来就好了,有了第一个,第二个也不会远了吧。 </p><p>
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事实上我为了做一个视觉小说也做了不少准备,比如收集各种各样的立绘,BG,SE,以及看了不少视觉小说的OP,希望作为自己的灵感。不过后来虽然游戏没做出来,但是收集的灵感还是很有用的,至少我在做PPT的ED的时候也不至于搞一个黑色的背景,然后只有STAFF在上面滚动了。</p>
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<h1 id="新的计划">
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<a href="#新的计划"><svg class='octicon' viewBox='0 0 16 16' version='1.1' width='16' height='32' aria-hidden='true'><path fill-rule='evenodd' d='M7.775 3.275a.75.75 0 001.06 1.06l1.25-1.25a2 2 0 112.83 2.83l-2.5 2.5a2 2 0 01-2.83 0 .75.75 0 00-1.06 1.06 3.5 3.5 0 004.95 0l2.5-2.5a3.5 3.5 0 00-4.95-4.95l-1.25 1.25zm-4.69 9.64a2 2 0 010-2.83l2.5-2.5a2 2 0 012.83 0 .75.75 0 001.06-1.06 3.5 3.5 0 00-4.95 0l-2.5 2.5a3.5 3.5 0 004.95 4.95l1.25-1.25a.75.75 0 00-1.06-1.06l-1.25 1.25a2 2 0 01-2.83 0z'></path></svg></a> 新的计划
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</h1>
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<p>既然之前说过我想做解谜游戏,又想做视觉小说,那么我们不如各退一步,做一个解密动态小说! </p><p>
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虽然说之前<a href="/2019/07/01/mabbs.html">重构的计划</a>和<a href="/2019/07/02/encmail.html">制作加密邮件系统的计划</a>现在都在咕,但是我决定了,我要把我的计划推成五年计划 <del>(比百年计划好多了23333)</del>,现在先找灵感,到时候就算做不完也不至于没得做。毕竟作为人其实不担心忙的问题,毕竟人现在的做事效率还是很低的,所以闲还是很容易的。为了避免这种事情,多来点计划也没关系吧。 </p><p>
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这个小说的内容我暂时还没想好,不过机制我已经想好了,我打算把它做成套娃,用AES作为它的壳。也就是我需要先想好故事,然后第一层包含故事,线索和下一层的密文,而下一层同样含有故事线索和密文,这样也可以避免一个问题,那就是拆包(查看源代码)获得剧情。 </p><p>
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很多游戏现在也有这样的问题,因为大多数情况玩游戏其实就是为了看剧情,但是游戏很多时候会通过游戏方式阻挡玩家看到剧情,所以要想了解整个剧情,很多玩家会选择拆包。但是对于一些游戏拆包就失去了它的游戏性,甚至会失去这个剧情想展现的效果。就比如DDLC,如果没有走剧情直接拆包,就感受不到Meta-Game的那种特别的感觉。 </p><p>
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所以我使用AES加密可以大幅减少因为拆包而影响可玩性。不过由于技术问题,我打算使用<a href="/2019/06/11/encrypt.html">博客里搞过的的这套加密方式</a>作为阻止玩家得到接下来剧情的方式。不过这个加密好像用的是不安全的ECB模式,而且现在马上就要进入后量子密码时代了,所以可能对于某些大佬来说这点阻挡根本算不了什么吧……不过没关系,这本来就是为了阻挡大多数人而已。</p>
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<h1 id="游戏模式">
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<a href="#游戏模式"><svg class='octicon' viewBox='0 0 16 16' version='1.1' width='16' height='32' aria-hidden='true'><path fill-rule='evenodd' d='M7.775 3.275a.75.75 0 001.06 1.06l1.25-1.25a2 2 0 112.83 2.83l-2.5 2.5a2 2 0 01-2.83 0 .75.75 0 00-1.06 1.06 3.5 3.5 0 004.95 0l2.5-2.5a3.5 3.5 0 00-4.95-4.95l-1.25 1.25zm-4.69 9.64a2 2 0 010-2.83l2.5-2.5a2 2 0 012.83 0 .75.75 0 001.06-1.06 3.5 3.5 0 00-4.95 0l-2.5 2.5a3.5 3.5 0 004.95 4.95l1.25-1.25a.75.75 0 00-1.06-1.06l-1.25 1.25a2 2 0 01-2.83 0z'></path></svg></a> 游戏模式
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</h1>
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<p>除了像CTF那样的从文件/程序以及从各种解谜游戏中获得密码外,我打算再搞一些有运气含量的,也就是我只会提供密码在一定范围,然后按照一定的机率获得正确密码。毕竟欧气也是能力的一部分嘛,当然有技术的人也可以通过遍历的方式。总之就是得到下一层的故事比较有难度就可以了。 </p><p>
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关于剧情走向嘛……我是挺想搞多分支的,不过那样工作量也大了不少……算了,到时候看剧情吧。 </p><p>
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另外题目还要和剧情相配……真的是好麻烦……</p>
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<h1 id="结语">
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<a href="#结语"><svg class='octicon' viewBox='0 0 16 16' version='1.1' width='16' height='32' aria-hidden='true'><path fill-rule='evenodd' d='M7.775 3.275a.75.75 0 001.06 1.06l1.25-1.25a2 2 0 112.83 2.83l-2.5 2.5a2 2 0 01-2.83 0 .75.75 0 00-1.06 1.06 3.5 3.5 0 004.95 0l2.5-2.5a3.5 3.5 0 00-4.95-4.95l-1.25 1.25zm-4.69 9.64a2 2 0 010-2.83l2.5-2.5a2 2 0 012.83 0 .75.75 0 001.06-1.06 3.5 3.5 0 00-4.95 0l-2.5 2.5a3.5 3.5 0 004.95 4.95l1.25-1.25a.75.75 0 00-1.06-1.06l-1.25 1.25a2 2 0 01-2.83 0z'></path></svg></a> 结语
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</h1>
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||||
<p>我自己连那些CTF的题都解不出来,还要自己出题?想想大多数系统其实也是易守难攻嘛,出题应该也不会太难吧…… </p><p>
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emmmm……回头还是多了解了解CTF中的那些知识吧,不然自己都解不出来自己的题那还怎么设密码😂</p></main>
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<small style="display: block">tags: <a rel="category tag" class="p-category" href="/search.html?keyword=Game"><em>Game</em></a> - <a rel="category tag" class="p-category" href="/search.html?keyword=%E8%AE%A1%E5%88%92"><em>计划</em></a> <span style="float: right;"><a href="https://gitlab.com/mayx/mayx.gitlab.io/tree/master/_posts/2019-12-17-game.md">查看原始文件</a></span></small>
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|
||||
<br />
|
||||
|
||||
<span class="next">
|
||||
<a href="/2019/12/31/summary.html">
|
||||
下一篇:年终总结
|
||||
</a>
|
||||
</span>
|
||||
|
||||
</div>
|
||||
|
||||
<!--[if !IE]> -->
|
||||
<link rel="stylesheet" href="/assets/css/gitalk.css">
|
||||
<script src="/assets/js/gitalk.min.js"></script>
|
||||
|
||||
<div id="gitalk-container"></div>
|
||||
|
||||
<script>
|
||||
var gitalk = new Gitalk({
|
||||
clientID: '36557aec4c3cb04f7ac6',
|
||||
clientSecret: 'ac32993299751cb5a9ba81cf2b171cca65879cdb',
|
||||
repo: 'mabbs.github.io',
|
||||
owner: 'Mabbs',
|
||||
admin: ['Mabbs'],
|
||||
id: '/2019/12/17/game', // Ensure uniqueness and length less than 50
|
||||
distractionFreeMode: false, // Facebook-like distraction free mode
|
||||
proxy: "https://cors-anywhere.mayx.eu.org/?https://github.com/login/oauth/access_token"
|
||||
})
|
||||
gitalk.render('gitalk-container')
|
||||
</script>
|
||||
<!-- <![endif]-->
|
||||
|
||||
</section>
|
||||
<!--[if !IE]> -->
|
||||
<div id="landlord" style="left:5px;bottom:0px;">
|
||||
<div class="message" style="opacity:0"></div>
|
||||
<canvas id="live2d" width="500" height="560" class="live2d"></canvas>
|
||||
<div class="live_talk_input_body">
|
||||
<form id="live_talk_input_form">
|
||||
<div class="live_talk_input_name_body" >
|
||||
<input type="checkbox" id="load_this" />
|
||||
<input type="hidden" id="post_id" value="/2019/12/17/game.html" />
|
||||
<label for="load_this">
|
||||
<span style="font-size: 11px; color: #fff;"> 想问这篇文章</span>
|
||||
</label>
|
||||
</div>
|
||||
<div class="live_talk_input_text_body">
|
||||
<input name="talk" type="text" class="live_talk_talk white_input" id="AIuserText" autocomplete="off" placeholder="要和我聊什么呀?" />
|
||||
<button type="submit" class="live_talk_send_btn" id="talk_send">发送</button>
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
<input name="live_talk" id="live_talk" value="1" type="hidden" />
|
||||
<div class="live_ico_box" style="display:none;">
|
||||
<div class="live_ico_item type_info" id="showInfoBtn"></div>
|
||||
<div class="live_ico_item type_talk" id="showTalkBtn"></div>
|
||||
<div class="live_ico_item type_music" id="musicButton"></div>
|
||||
<div class="live_ico_item type_youdu" id="youduButton"></div>
|
||||
<div class="live_ico_item type_quit" id="hideButton"></div>
|
||||
<input name="live_statu_val" id="live_statu_val" value="0" type="hidden" />
|
||||
<audio src="" style="display:none;" id="live2d_bgm" data-bgm="0" preload="none"></audio>
|
||||
<input id="duType" value="douqilai" type="hidden" />
|
||||
</div>
|
||||
</div>
|
||||
<div id="open_live2d">召唤伊斯特瓦尔</div>
|
||||
<!-- <![endif]-->
|
||||
<footer>
|
||||
<p>
|
||||
<small>Made with ❤ by Mayx<br />Last updated at 2026-01-01 00:00:18<br /> 总字数:614622 - 文章数:178 - <a href="/atom.xml" >Atom</a> - <a href="/README.html" >About</a></small>
|
||||
</p>
|
||||
</footer>
|
||||
</div>
|
||||
<script src="/assets/js/scale.fix.js"></script>
|
||||
<!--[if !IE]> -->
|
||||
<script src="/assets/js/main_new.js"></script>
|
||||
<script src="/Live2dHistoire/live2d/js/live2d.js"></script>
|
||||
<script src="/Live2dHistoire/live2d/js/message.js"></script>
|
||||
<!-- <![endif]-->
|
||||
</body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user